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The Iconic Game at 20 – How a Plastic Axe United Generations Between Rock Fans

Marking 20 years after the legendary game hit the market across the Atlantic, giving players everywhere the means to become a rock star. Not literally, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the screen in time with a song. Every sequence corresponded to particular chords, producing the sensation of an authentic live show.

The studio had already tried its hand with rhythm games before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising massively profitable series which made a remarkable impact for many musicians included, showcasing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the early budgetary hurdles in securing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero took off, and record sales airtime increased, everyone wanted to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero offered a larger, new demographic. Typically this had been considered music that was past it, however once it got featured on the game and teenagers were finding it, abruptly it was cool. That legitimised the genre, and got rid of the outdated label. It gave our catalog renewed popularity.”

At that time, the band's debut album remained not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and some of them knew us thanks to the game,” Mahon says.

Major Band Titles and Lasting Impact

Music's heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group greater revenue than any of their studio albums. It sold well over half a million units upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.

The series still motivates quick-handed dedication within the community. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. This track is challenging even in the hardest setting, not to mention performed at increased tempo while hitting every one of the thousands of cues. They claimed requiring months of practice of practice.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you ought to use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

DragonForce had already wrapped up a successful tour when their hit appeared in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that we were selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game proved so vast that it has threatened to overshadow everything else accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy of a Plastic Guitar

Top-tier marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. From day one, the co-founders felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring spin-offs like the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival in 2015.

Titles like the fan project and newer releases have maintained the scene alive, with set to be a new product from the founders in development. Recently formed developers has entered work on its debut music game. Original co-founders are both involved as special advisers. Is the world ready to embrace a new entry following the classic?

“We thought those games could be similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”

Written by

Alejandro Watts

A tech journalist with over a decade of experience covering emerging technologies and digital trends, passionate about making tech accessible to all.

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